WIND
5Junk Speeder
ATK:
1800
DEF:
1000
View:
8745
1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.
Junk Speeder — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 55 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Junk Speeder's value is its on-Synchro-Summon effect, which Special Summons several Synchron Tuners from the Deck in Defense Position. That turns one Synchro into a multi-body board extension, the core job of an Extender. Its 1800 ATK and once-per-turn ATK doubling earn little, and its 400/400 deck inclusion reflects Synchron/Junk consistency rather than intrinsic power (guardrail 3). The one-turn lock on Extra Deck summons, the lack of any negation or removal, and the absence of combo data keep the score in the mid-50s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs a Synchro Summon with Synchron materials, but it is run as a single copy in all 400 sampled decks, mostly Synchron and Junk (observed; deck data). |
| Combo & Conversion | 60 | The on-summon Tuner Special Summons extend the board from one Synchro, and the 1800 ATK doubling adds pressure; no combo boards were recorded (inferred from text, combo data empty). |
| Resource Economy | 50 | Deck-to-field bodies without card advantage or refuel, so the value is board presence rather than card gain (inferred from text). |
| Effect & Interaction | 20 | No negation, removal, or hand-trap reach; the ATK doubling is offensive only (verified from text). |
| Material Utility | 55 | Level 5 WIND Warrior is a generic Synchro material and a body in its own right, though the text is Synchron-tied (inferred from text; stats verified). |
| Resilience & Flexibility | 40 | Effects are once per turn each and depend on a Synchro Summon that interruption can stop; no redundancy (verified from text, inferred for interruption). |
| Deck-Building Efficiency | 45 | One copy, but the summon-restriction clause means it restricts Extra Deck plays on the turn it is used (verified from text). |
Calculation
Weight profile: Extender primary only; no secondary blend applied. Intrinsic ≈ 53, Deck ≈ 55, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts one Synchro Summon into several Synchron Tuner bodies from the Deck (verified from text)
- Appears in all 400 sampled decks with 30 distinct archetypes, mainly Synchron and Junk (observed)
- Level 5 WIND Warrior body is a usable Synchro material (verified from stats, inferred for use)
Weaknesses
- Requires a Synchro Summon, so it is not live in the opening hand (inferred from text)
- No negation or removal, and the ATK doubling does not affect interaction (verified from text)
- Restricts Extra Deck summons on the turn it is used (verified from text)
Counters / choke points
- No counter evidence supplied; generic Synchro Summon interruption is inferred, not measured
Best use
Extender: Synchro-summon engine that adds Tuner bodies from the Deck to extend the board. Decks: Synchron, Junk, Crimson Dragon, Majestic. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Synchro Summon condition, on-summon Tuner Special Summon in Defense Position, Extra Deck summon restriction, once-per-turn ATK doubling; Stats: Level 5, WIND, Warrior, 1800 ATK, 1000 DEF; Formats: TCG, OCG, MasterDuel
- Observed: Present in 400 of 400 sampled decks at about 1.09 copies per deck, with 30 distinct archetypes; Usage statistics show 50-100% inclusion across 8 archetypes; Guides call it a core piece of the Synchron build and a lock piece
- Inferred: Extender role from the Tuner Special Summon effect; Accessibility limited to Synchro Summon routes with no searcher listed; Interruption of the Synchro Summon is the main risk
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no searcher or hand-trap routes supplied for accessibility no counter or metagame evidence supplied






